Gibraltar Airport Information|

I have been working with computer modelling since 1990, but it was not until 2002 when I obtained a decent PC that I was able to concentrate seriously in CGI and 3d Modelling.

During this time I have modeled many aspects of Gibraltar and produced various 3d / CGI artwork and video visualisations for film producers, architects and designers.

In 2010 I completed a model of the 100 ton gun but I wanted to being able to walk around and view this model as if in a virtual world.  After many trials I came across Unity 3d.

After many months of reading and tests on Unity I finally was able to build a world with my 3d model in it. I created a 3rd person controller and was able to walk around and look at my model from different angles. I was very excited at the world I had created from nothing and soon started adding more and more models to my virtual world.

It was then that I realised the potential of creating a virtual Gibraltar as a base for various games.

I discussed this with my good friend David Oliva who produced a screenplay for a Gibraltar based adventure game. We also discussed creating a GTA style game. But these ideas turned out to be very complex to produce to the standard I wanted to achieve and I wanted to steer clear of violent genres. So I placed these projects on the "to do" list and just continued work on my virtual Gibraltar.

I always had the idea of creating a Gibraltar based racing game at the back of my mind, so I started working on various protoypes.

Then there was a serious accident in one of our local roads, an accident caused by youths racing on busy streets.  This nearly put me off the idea as I really did not want to create anything that could be considered harmful. But after several discussions with friends I was convinced into the idea of creating a racing simulation game where people could get the thrill of racing in Gibraltar roads without hurting anyone or themselves.

A game to replace the whim of racing on our streets.

I started working on this game seriously in Nov 2014 and have been at it ever since.  Since then I have invested in PC hardware and software and all of my time in making this game a reality.

All going well I hope to release the game in stages as from December 2015.

I am also working on adding off-road vehicles and tracks and also a motorbike and powerboat version is also being planned. Hopefully GibRacer will be able to cater to all speed-freaks!

Drive Safely!

Gus Linares